You can correctly reach the outside area of ‘small barrows’. Lead and objective markers on map nodes get removed when there no longer is any relevant lead or objective on a node. Gets rid of the deflated rumor balloons. Removes a few false positive indicators of available rumors on map nodes. Sharing tidings with a clan garrison doesn’t freeze the game. Catches an instance where gaining a lead for a location resulted in all other leads disappearing. Bedrolls also protect you against bitter cold. Fixes a rare case where the giants wouldn’t fit into the bathhouse. (This caused the Empire to reappear in the Garden constantly if you played through the prologue first.) Finished encounters no longer execute their ‘onLeaveArea’ scripts when the encounters are already finished. Spirit mine objectives register as done for the taskmaster when you have explored the site. Clans are no longer assigned as a ‘watching a site’ when another local group owns that site because this could lead to you being branded a thief or an enemy incorrectly. Non-humanoid factions no longer have a concept of thieves and vandals. Hidden debug information remains hidden in the quest log. You can learn secrets from shadowfades without freezing the game. The interaction marker to indicate you can take the staff doesn’t activate until after the opening shot. The staff is not put back at the slot in the center of Haven every time you leave a building. Catches and fixes an instance of the world generating without the High Pass. Fixes an issue where the secondary entrance into the FIrst Valley could not be placed. Increases the chance ‘mountain folk’ gets selected as the cultural trait for a clan. Adds the Military Doctrine legacy trait to some clans during world generation to allow characters from that clan to choose the Gate Guard background. Prevents certain features from being generated twice during world generation. The Eye in the Observatory works properly again. You can read the inscriptions on the Raaf statues in the Raaf temples correctly again. Fixes an instance of trees blocking secret passages.
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